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Author Topic:  VR920 HotFix
Welder
Web Master/Support


Joined: 20 Sep 2007
Posts: 1308

PostPosted: October 22, 2008, 02:40:07 PM    Post subject: VR920 HotFix Reply with quote

***NOTE: This is outdated, and is not needed anymore.***
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Last edited by Welder on October 26, 2008, 11:25:40 PM; edited 1 time in total
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BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: October 22, 2008, 03:16:46 PM    Post subject: Reply with quote

stop the driver and just replace old dll in iZ3D driver directory to new one
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CarlKenner
3D Enthusiast


Joined: 31 Jan 2008
Posts: 38

PostPosted: October 23, 2008, 12:04:06 AM    Post subject: Reply with quote

Works perfectly! Major improvement on beta 2!

The screen is still frozen when you drag a window, but all the other bugs are fixed. Well done!
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VadersApp



Joined: 11 Sep 2008
Posts: 24

PostPosted: October 23, 2008, 03:15:44 AM    Post subject: Reply with quote

Is this working for Vista X64, too? There is no Win64 DLL.
It still shows "Can´t load output Dll".

Edit: My VR920 is not identified correctly by Vista X64
the VR920 Software tells me: "Warning :VR920´s VGA port is not found"
I think thats why the driver can´t load the dll.

Tried allready some things but nothing had worked.
- Installed latest ATI hotfix driver.
- Reinstalled latest VR920 software.
- Checked that VR920 firmware is up to date.
- Deactivated CrossfireX
- changed Vr920 VGA to primary and secondary port
- tried single and cloned mode.
- several restarts
- replugging usb several times

Thats on Vista x64 ultimate with 2 ATI 4870.
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CarlKenner
3D Enthusiast


Joined: 31 Jan 2008
Posts: 38

PostPosted: October 23, 2008, 09:22:49 AM    Post subject: Reply with quote

I think they just forgot to include the 64 bit DLLs in the hotfix.
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Dragon
iZ3D Developer


Joined: 31 Oct 2007
Posts: 352

PostPosted: October 23, 2008, 09:33:32 AM    Post subject: Reply with quote

2VadersApp
Can you post diagnostic report?
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BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: October 23, 2008, 09:36:12 AM    Post subject: Reply with quote

no - we still have defense bug in defense for 64 bit
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VadersApp



Joined: 11 Sep 2008
Posts: 24

PostPosted: October 23, 2008, 12:25:16 PM    Post subject: Reply with quote

BlackQ wrote:
no - we still have defense bug in defense for 64 bit


What´s a defense bug Question

Does that mean there is no x64 DLL yet?

Maybe there is also another way how vr920 could be recognized as plugged in like Carl suggested in another thread (via usb). If there is x64 support for VR920 than the problem still exists that my system does not recognize the VR920.

Does somebody know why Vr920 is displayed as standard diisplay. Is it a X64 driver problem by Vuzix or maybe a driver problem by ATI?

Thats whats your diagnostic tool says (only vr920 was connected):

--------------------
System Information
---------------------

Time of this report: Thu Oct 23 20:19:23 2008

iZ3D Driver Version: 1.08.0032
OS Extended Long String (Localized):
OS Version: 6.0.6001.2
System type: 64-bit
DirectX Version Long String (English): DirectX 10
DirectX Version: 10.0
Physical Memory: 8189(Mb)
Used PageFile: 1915(Mb)
Available PageFile: 6176(Mb)
Direct3D8 Debug Runtime Available: 0
Direct3D Debug Runtime Running: 0
Direct3D Debug Level: 0
Windows Directory: C:\Windows
BuildLab: 6001.vistasp1_gdr.080917-1612
DxDiag Version: 6.00.6001.18000
Processor String (English): Intel(R) Core(TM)2 Duo CPU E8500 @ 3.16GHz (2 CPUs), ~4.1GHz
System Manufacturer String (English): Gigabyte Technology Co., Ltd.
System Model String (English): X48-DQ6
BIOS String (English): Award Modular BIOS v6.00PG
Physical Memory String (English): 8190MB RAM
DirectX Version String (English):
PageFile String (Localized): 1915 MB verwendet, 6176 MB verfügbar
MachineName (English): CLIENT
Languages String (English): German (Regional Setting: German)
PageFile String (English): 1915MB used, 6176MB available
Time String (English): 10/23/2008, 22:19:22

--------------------
Display Information
---------------------

Display adapter: 0
Device name: \\.\DISPLAY1
Description: ATI Radeon HD 4800 Series
Key device ID: Enum\PCI\VEN_1002&DEV_9440&SUBSYS_05021002&REV_00
Key device key: \Registry\Machine\System\CurrentControlSet\Control\Video\{B18EEB3C-988B-47E1-8830-F0AA49967893}\0000
Manufacturer: ATI Technologies Inc.(Mb)
Chip type: ATI Radeon Graphics Processor (0x9440)(Mb)
DACType: Internal DAC(400MHz)(Mb)
Revision:
DisplayMemory (English): 3315 MB
DisplayMode (English): 800 x 600 (32 bit) (60Hz)
Screen width: 800
Screen height: 600
Bits per pixel: 32
Refresh rate: 60
Monitor name: Nicht-PnP-Monitor (Standard)
Monitor maximum resolution:
Driver name: atidxx32,atidxx64.dll,atiumdag,atiumdva,atiumd64.dll,atiumd6a.cap,atitmm64.dll
Driver version: 7.15.0010.0134
Driver attributes: Final Retail
DriverLanguage (English): English
DriverDate (English): 6/26/2008 03:56:14
Adapter: 0
VendorId: 0x1002
DeviceId: 0x9440
Attached Monitor DeviceId: MONITOR\Default_Monitor\{4d36e96e-e325-11ce-bfc1-08002be10318}\0007
DS texture format D16: supported
DS texture format D16 LOCKABLE: unsupported
DS texture format D24S8: supported
DS texture format D24X8: supported
DS texture format ATI DF16: supported
DS texture format ATI DF24: supported
DS texture format NVidia INTZ: unsupported
DS texture format NVidia RAWZ: unsupported
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Dragon
iZ3D Developer


Joined: 31 Oct 2007
Posts: 352

PostPosted: October 23, 2008, 12:47:34 PM    Post subject: Reply with quote

Yes, 64-bit dll not yet available. It only needed for 64-bit games.

VR920 output not work, because driver can't found VR920 "monitor". System describe it as Default_Monitor (should be IWR0002)
Attached Monitor DeviceId: MONITOR\Default_Monitor\{4d36e96e-e325-11ce-bfc1-08002be10318}\0007
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Tril
Silver User


Joined: 05 Sep 2008
Posts: 89

PostPosted: October 23, 2008, 12:47:54 PM    Post subject: Reply with quote

I've got the VR920 working in Windows Vista 64 bit. I'm not using the hotfix because it worked for me without it. To make it work in Vista 64 bit, you need to install the VR920 v2.3 software because it adds Vista 64 bit support.

When I installed the software update, the USB driver did not install automatically. I had to manually install it. I connected the VR920 VGA cable and USB cable. I opened the Device manager, I double-clicked on a device that had an exclamation mark beside it (it was the VR920), I clicked on reinstall driver, I clicked on Automatically search for updated driver software. Then the VR920 driver was found and installed and the VR920 was now recognized in the device manager.

Once that's done, start the iWearMonitor to verify that everything works. On my system the VR920 works and the iWearMonitor says the following :
Installation Version: (2.3) SDK Version: (2.1) ...VR920 is the Primary Adapter
Vuzix Stereoscopy Enabled and ready.
nVidia Stereoscopy Version(?): Display Version(?) ...No Sterescopy driver installed...

I have the SDK installed. That's why it says that I have version 2.1. It probably won't say that if you don't have the SDK installed.

If you want to use the iZ3D driver for a game also supported by the Vuzix driver, you need to remove the game form the enabled list in the iWearMonitor.
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VadersApp



Joined: 11 Sep 2008
Posts: 24

PostPosted: October 23, 2008, 02:08:36 PM    Post subject: Reply with quote

Thanks for the info, Tril.

Tried the VR920 also on my XP machine. Same Problem - it is not recognized as VR920. Maybe its an hardware problem.
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Tril
Silver User


Joined: 05 Sep 2008
Posts: 89

PostPosted: October 23, 2008, 02:39:03 PM    Post subject: Reply with quote

VadersApp wrote:
Edit: My VR920 is not identified correctly by Vista X64
the VR920 Software tells me: "Warning :VR920´s VGA port is not found"

Tried the VR920 also on my XP machine. Same Problem - it is not recognized as VR920. Maybe its an hardware problem.
It's recognized by Windows through the VGA cable. Verify that there are no bent pins on the VR920 VGA connector.
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VadersApp



Joined: 11 Sep 2008
Posts: 24

PostPosted: October 23, 2008, 03:36:31 PM    Post subject: Reply with quote

Lol, thats funny!

I took my second (bricked) VR920 and plugged it in (only vga), it was identified as VR920, than i exchanged it with the other vr920. The software still showed Vr920 on primary port. Then i fired up the iz3d driver and it worked! So its for sure a problem with my device.

It tested farcry 2 benchmark, with disabled shadows it looks very nice. But it went unsync sometimes so eyes were swapped. Is that also an effect if fps are too low as for shutterglasses?

Edit: Did some fast tests. Farcry2 was the only game that unsynched for now. Morrowind is beautiful with no problems also LFS.

Thanx Iz3D! VR920 is fun now.
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CarlKenner
3D Enthusiast


Joined: 31 Jan 2008
Posts: 38

PostPosted: October 23, 2008, 09:08:32 PM    Post subject: Reply with quote

I think defense means copy protection.
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BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: October 24, 2008, 02:06:38 AM    Post subject: Reply with quote

yep - you're right Smile
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