This forum is monitored by iZ3D Support Staff and Stereoscopic Veterans.
However, please keep in mind that for iZ3D to find a solution, we need as much information about the issue as possible.
You may also fill out an iZ3D Support Ticket here.

View Watched Topics Join Mailing List
This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    iZ3D Forum Index -> All Archives -> v. 1.09 Beta Goto page Previous  1, 2, 3, 4  Next
Author Topic:  1.09 BETA SHUTTER and MARKING
BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: September 15, 2008, 01:59:31 PM    Post subject: Reply with quote

Hi, Chris!

It is a bit later here - 2AM Smile, but let me talk with our developers tomorrow about specs changing - I think it is possible, but need to double check. We also want to try another idea how to hack thread - it may request some performance drop, but would be fine for powerful cards.
Back to top
View user's profile Send private message Visit poster's website Did you find this post helpful or interesting?
chrisjarram
Bronze User


Joined: 20 Aug 2008
Posts: 57

PostPosted: September 15, 2008, 03:55:33 PM    Post subject: Reply with quote

BlackQ wrote:
Hi, Chris!

It is a bit later here - 2AM Smile, but let me talk with our developers tomorrow about specs changing - I think it is possible, but need to double check. We also want to try another idea how to hack thread - it may request some performance drop, but would be fine for powerful cards.


Wow, sounds good! Smile Thanks Vadim.. In terms of the performance of this driver on higher-end cards, if there were ever a reason to upgrade this is it.
Back to top
View user's profile Send private message Did you find this post helpful or interesting?
Hugo
Silver User


Joined: 30 Jul 2008
Posts: 81

PostPosted: September 15, 2008, 09:55:28 PM    Post subject: Reply with quote

I think itґs not a real good solution to have the stereo-output in dependence to game-fps.

With shutter glasses, i need at least 100 Hz. With titles like Crysis and perhaps all newer games, it would be very hard to get such high values.
Back to top
View user's profile Send private message Did you find this post helpful or interesting?
chrisjarram
Bronze User


Joined: 20 Aug 2008
Posts: 57

PostPosted: September 15, 2008, 10:59:51 PM    Post subject: Reply with quote

Hugo wrote:
I think itґs not a real good solution to have the stereo-output in dependence to game-fps.

With shutter glasses, i need at least 100 Hz. With titles like Crysis and perhaps all newer games, it would be very hard to get such high values.


Obviously yes that is a problem, but you have come right out there and stated crisis which is the biggest FPS killer of them all. Many people are using shutters with DLP projectors which run a maximum of 85hz anyway, and from the tests I have done with a GTX280 this kind of framerate is easily acheivable with the vast majority of newer games at XGA resolution. The marker spec is already there, it would just require a little tweaking to enable it to be used with the Stereographics Stereo Enabler (for example) to give a shutter mode that actually works pending a fuller solution.

Ultimately, this would still be no good for things like watching 3d dvd's and movies, as you're stuck with the glasses refresh at whatever the video is recorded at... headaches and nausea all round - so hopefully BlackQ's investigation into the render hack will yield a positive result!
Back to top
View user's profile Send private message Did you find this post helpful or interesting?
BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: September 16, 2008, 06:43:34 AM    Post subject: Reply with quote

Hi, Chris!

We can change xml specs - it is possible, but will take time. Could you, please, explain why such specific marking may hep more than existing one - I did not understand you well. This explanation will help us to understand the best way how to do it
Back to top
View user's profile Send private message Visit poster's website Did you find this post helpful or interesting?
chrisjarram
Bronze User


Joined: 20 Aug 2008
Posts: 57

PostPosted: September 16, 2008, 08:20:23 AM    Post subject: Reply with quote

BlackQ wrote:
Hi, Chris!

We can change xml specs - it is possible, but will take time. Could you, please, explain why such specific marking may hep more than existing one - I did not understand you well. This explanation will help us to understand the best way how to do it


Hi Vadim,

The purpose of me proving the example was for this reason, to clarify what was needed. For instance, from a post above byTril it appears your xml marking spec only allows a mark to be specified starting at the top line. The Blue Line Code of stereographics is on the bottom line, and for other solutions it may be elsewhere in each frame. In terms of the blue line code (which the cheap Stereographics Stereo Enabler uses) I am confirming the exact spec with them but I think it is something like:-

Left eye: left 3/4 of bottom line is blue..
Right eye: right 3/4 of bottom line is blue.

If you use the marking spec example I have shown above, you can specify any pixel (or group of pixels) on any line to be any color, and have mutiple lines of different colours if you wanted. Typically, the left eye frame will have one set of markings, then the right eye a different set. Then you just loop LRLR obviously.

I have also included in the example a different group for each possible screen resolution - as obvioulsy the marker lines would be longer for higher resolutions, and not being the full line length a differnt number of pixels would need to be specified according to resolution. The driver can then determine which set of markers to use according to the resolution.

Does this make sense? Its pretty simple stuff really if you think about it.
I'm a software engineer and you could easily modify your XML parser to do this in less than a day - you can easily determine the current screen resolution too to pick which set of markings to use.

However, this might turn out to be a wasted excersize if you think you may have another solution to explore re: interrupting the rendering thread as you say above. Is this something you still need to look into or is it a dead end? I'm curious (as I expect everyone else is) how this new idea has come about - did you consult an expert?

Thanks again Vadim!

Chris
Back to top
View user's profile Send private message Did you find this post helpful or interesting?
Nobsi
Top Contributor


Joined: 22 Nov 2007
Posts: 265

PostPosted: September 16, 2008, 10:51:59 AM    Post subject: Reply with quote

Maybe one of the following guys can help you regarding the sync issue:

http://www.omegadrivers.net/

http://www.nhancer.com

http://www.entechtaiwan.com/util/ps.shtm

http://www.guru3d.com/index.php?page=rivatuner

They all seem to have excellent knowledge about nVidia and/or ATI drivers
Back to top
View user's profile Send private message Did you find this post helpful or interesting?
chrisjarram
Bronze User


Joined: 20 Aug 2008
Posts: 57

PostPosted: September 16, 2008, 10:12:41 PM    Post subject: Reply with quote

Nobsi wrote:
Maybe one of the following guys can help you regarding the sync issue:

http://www.omegadrivers.net/

http://www.nhancer.com

http://www.entechtaiwan.com/util/ps.shtm

http://www.guru3d.com/index.php?page=rivatuner

They all seem to have excellent knowledge about nVidia and/or ATI drivers


Another v good suggestion - these guys have been working low-level with these cards for years so if anyone could give a definitive answer it'd no doubt be them. What do you think BlackQ? Also, was it clear re: the marking specs now?

Thanks again,
Chris J
Back to top
View user's profile Send private message Did you find this post helpful or interesting?
BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: September 17, 2008, 09:31:07 AM    Post subject: Reply with quote

Hi, Chris!

Regarding XML changes: we can try to do it only on Monday. The guy who can do it has another urgent task at the moment.

We tried interruption today and yesterday - no success - we have 10-15 fps after that .... unfortunately looks like interruption blocks render process also ...
Back to top
View user's profile Send private message Visit poster's website Did you find this post helpful or interesting?
BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: September 17, 2008, 09:33:43 AM    Post subject: Reply with quote

Hi, Nobsi!

Thank you for link - we'll try to contact them about this issue.
Back to top
View user's profile Send private message Visit poster's website Did you find this post helpful or interesting?
chrisjarram
Bronze User


Joined: 20 Aug 2008
Posts: 57

PostPosted: September 17, 2008, 02:17:56 PM    Post subject: Reply with quote

BlackQ wrote:
Hi, Chris!

Regarding XML changes: we can try to do it only on Monday. The guy who can do it has another urgent task at the moment.

We tried interruption today and yesterday - no success - we have 10-15 fps after that .... unfortunately looks like interruption blocks render process also ...


OK Vadim thanks - if you could go ahead and do this next week that'd be good - I'll confirm it is working and purchase the stereo enabler dongle to perform some tests.

I still think this really needs to be addressed at the lower level but this is a good stopgap while you continue research, hopefully some of those other guys can help.

Thanks,
Chris
Back to top
View user's profile Send private message Did you find this post helpful or interesting?
BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: September 19, 2008, 04:40:08 AM    Post subject: Reply with quote

Hi, Chris!


BLC is added to release candidate already. Rest part will be analyzed on Monday as promised.
Back to top
View user's profile Send private message Visit poster's website Did you find this post helpful or interesting?
chrisjarram
Bronze User


Joined: 20 Aug 2008
Posts: 57

PostPosted: September 19, 2008, 03:43:48 PM    Post subject: Reply with quote

BlackQ wrote:
Hi, Chris!


BLC is added to release candidate already. Rest part will be analyzed on Monday as promised.


Fantastic Vadim! You mean BLC will be in the next release right? Did you get the exact specs on this then? If you can analyze this Monday that would be great, I've been conducting more tests on the lastest games the last couple of days and I think with high end cards at xga resolution there are very few modern games that fall under 45fps (stereo), making this a viable solution for 85hz projectors at this time. I've got a Stereographics Enabler on order in the meantime which should hopefully be delivered in the week, and will be able to extensively test VESA glasses such as edim and revalator with these games and post my results imminently.

Thanks again for the continued attention to this important aspect of yor driver, I've been extremely impressed with the general performance thusfar and it'd be great if we can find a happy medium to satisfy the needs of SG users pending a fuller solution (not to mention this addition would abstract from the need to have h/w pageflipping buffers).

As an aside, did you say these drivers have not tested successfully under SLI as yet? In particular I'd like to try with a pair of GTX 280's to see what is possible, but wont bother investing in the extra card if this is not a viable option.

Cheers,
Chris J
Back to top
View user's profile Send private message Did you find this post helpful or interesting?
BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: September 20, 2008, 01:44:09 PM    Post subject: Reply with quote

Hi, Chris!

This is the same BLC specs like other used before. for last line pixels from 0 to X are blue for Left and from X to Y are blue for right (sorry I forgot X and Y value).

Yes, BLC will come with next release (Monday or Wednesday).

SLI has to be fine - only iZ3D has problem with SLI Smile because of one output - shutter should be fine - you can easily check it with anaglyph - SLI impacts to core only - not to output
Back to top
View user's profile Send private message Visit poster's website Did you find this post helpful or interesting?
chrisjarram
Bronze User


Joined: 20 Aug 2008
Posts: 57

PostPosted: September 21, 2008, 09:17:49 AM    Post subject: Reply with quote

BlackQ wrote:
Hi, Chris!

This is the same BLC specs like other used before. for last line pixels from 0 to X are blue for Left and from X to Y are blue for right (sorry I forgot X and Y value).

Yes, BLC will come with next release (Monday or Wednesday).

SLI has to be fine - only iZ3D has problem with SLI Smile because of one output - shutter should be fine - you can easily check it with anaglyph - SLI impacts to core only - not to output


Great news Vadim, can't wait to test!
Back to top
View user's profile Send private message Did you find this post helpful or interesting?

This forum is locked: you cannot post, reply to, or edit topics.   This topic is locked: you cannot edit posts or make replies.    iZ3D Forum Index -> v. 1.09 Beta
Display posts from previous:    Goto page Previous  1, 2, 3, 4  Next
Powered by phpBB © 2001, 2005 phpBB Group

Spam Protection
Blocked registrations: 297