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Author Topic:  !!!*iZ3D Driver Version 1.11 Beta 1 is Released!*!!
Welder
Web Master/Support


Joined: 20 Sep 2007
Posts: 1568
Location: San Diego, California

PostPosted: March 30, 2010, 12:17:16 PM    Post subject: !!!*iZ3D Driver Version 1.11 Beta 1 is Released!*!! Reply with quote

Hello everyone!
We have released version 1.11 Beta 1 of the iZ3D Driver.

Please visit this forum area for reporting any issues you encounter:
http://forum.iz3d.com/viewforum.php?f=32

Quote:
As you all know it is complicated release and I wanna ask you to read information below carefully to find what we did and what we did not.

1. Bugs correction

in game bugs: check Change Log - we are going to have another debug session very soon - so let us know if your bug is not yet corrected

other bugs:
- dark color in2d corrected by new algorithm
- screenshots for interlace output are fine now

2. Features

a. DirectX 10 and DirectX 11 are included BUT are turned off by default. To turn them on you need to un-check check box in Settings section of Control Center.
Note 1: Direct X 10 games are not yet fully debugged - let us know about your results
Note 2: Direct X 11 is tested only for samples included in to Direct X 11 set

b. SLI / CrossFire (multi core GPU support). DirectX 10 and 11 have new architecture (command buffer) it may work with multi core GPU - let us know about your experience - we assume that certain optimization is still needed

c. Autofocus: new algorithm is implemented. Smoother adjustment, faster reaction for any changes. You can set very high adjustment speed!

d. 3D 120 Hz projectors support: you can use certain types of 3D 120Hz projectors (output has EDID based recognition system). Right now we have Vivtek, Viewsonic, Optoma, BenQ - give us your projector name and diag report and we'll add it to the list for next release. Please keep in mind you need powerful GPU (for ATI you need latest ATI driver with flipping capabilities)

e. Multiple SwapChain support implemented: should work with latest 3ds Max

f. Languages support:
- Ukrainian added (thank you, Yurithebest!)
- Chinese traditional
- Chinese simplified

g. Lasersight is modified for better version (thanks Brian Pearce for great job) - don't forget to check thread about customized laser sights

h. Static test: working now with all outputs - so you can check your favorite output workability pretty quick

i. We also hope you'll enjoy latest Wizard modification and samples in it.

j. Mouse Lock has better behavior at the edge of the screen

k. Special VR (Virtual Reality) output is added to VR920 to make increase frame rate in 3D

3. And finally Driver Description (aka Manual) is updated - I know it is quite big document to read it, but we've tried to make it more comfortable for gamers


You can download the driver, Changelog, and Manual from the iZ3D Driver download page here:

http://www.iz3d.com/driver

_________________
-Charlie Rosenberg
Technical Support Specialist / Web Master
iZ3D Inc.


Last edited by Welder on April 29, 2010, 02:38:32 PM; edited 5 times in total
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bp2008
Silver User


Joined: 12 Jan 2010
Posts: 103

PostPosted: March 30, 2010, 12:24:41 PM    Post subject: Reply with quote

Ahh! Copying over to my main PC now!!!

Mouse lock works much better now. Still a little "slippery" on the edges, but that is minor. Once you move the front panel's position in windows to below the back panel, the windows 7 screen-edge shortcuts work now, as does Multiplicity!

Very good so far!


Last edited by bp2008 on March 30, 2010, 12:35:59 PM; edited 1 time in total
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mimix
Bronze User


Joined: 14 May 2009
Posts: 65
Location: France

PostPosted: March 30, 2010, 12:30:17 PM    Post subject: Reply with quote

whoohoooo!!
thanks ! i go to download !


edit: argh ! why don't have integrated french language... i have sen translation files...

edit2: i have try to register drivers with my license, but that's don't work...
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mirak
Silver User


Joined: 20 Jun 2009
Posts: 82

PostPosted: March 30, 2010, 01:27:27 PM    Post subject: Reply with quote

hi, so now I can use my edimentional glasses with my crt monitor ?

I still have the lost of think left/right on my CRT plus edim like glasses.

However the autofocus works really really fine, it's almost perfect, very confortable
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dreamingawake
Silver User


Joined: 29 Jan 2009
Posts: 106

PostPosted: March 30, 2010, 02:58:58 PM    Post subject: Reply with quote

maybe someone can clarify.. how can you use a 120hz dlp projector
with the iz3d driver... i mean, what kind of glasses are you supposed
to use ? OEM shutter glasses ?

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Welder
Web Master/Support


Joined: 20 Sep 2007
Posts: 1568
Location: San Diego, California

PostPosted: March 30, 2010, 03:03:35 PM    Post subject: Reply with quote

dreamingawake wrote:
maybe someone can clarify.. how can you use a 120hz dlp projector
with the iz3d driver... i mean, what kind of glasses are you supposed
to use ? OEM shutter glasses ?


I imagine any glasses that happen to sync with that particular projector, such as xPand, etc..

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BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 4464
Location: Airplane

PostPosted: March 30, 2010, 06:12:12 PM    Post subject: Reply with quote

to mimix:

we made a lot of changes comparing with last translation and it was problem to add outdated files - may we ask you help here?

to dreamingawake:
We got 3d projectors info from users here (btw, thank you guys a lot!) - we assume you will use any shutter glasses which are acceptable for this projector - driver goal is just to make games and real time apps double rendered and flipped with 120Hz for this specific projector

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mimix
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Joined: 14 May 2009
Posts: 65
Location: France

PostPosted: March 30, 2010, 09:02:37 PM    Post subject: Reply with quote

no problem you can ask me help here.
anyway, you have a solution for my problem of registration ?
registration is not active because it's a beta version ?
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RAGEdemon
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Joined: 09 Jun 2007
Posts: 54

PostPosted: March 30, 2010, 09:09:11 PM    Post subject: Reply with quote

Hi BlackQ,

I've posted on the dual vid card thread too, and thought it may be useful to post the question here as well...

Quote:
b. SLI / CrossFire (multi core GPU support). DirectX 10 and 11 have new architecture (command buffer) it may work with multi core GPU - let us know about your experience - we assume that certain optimization is still needed


Does this mean that SLI/Crossfire are not supported in DX9? Sad
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mirak
Silver User


Joined: 20 Jun 2009
Posts: 82

PostPosted: March 31, 2010, 01:17:02 AM    Post subject: Reply with quote

BlackQ wrote:
to mimix:

we made a lot of changes comparing with last translation and it was problem to add outdated files - may we ask you help here?

to dreamingawake:
We got 3d projectors info from users here (btw, thank you guys a lot!) - we assume you will use any shutter glasses which are acceptable for this projector - driver goal is just to make games and real time apps double rendered and flipped with 120Hz for this specific projector


what's the diffйrence with a CRT+shutter installation ?
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rajkosto
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Joined: 03 Sep 2009
Posts: 499

PostPosted: March 31, 2010, 02:13:25 AM    Post subject: Reply with quote

exactly my question, if you are using ATI pageflip mode, then it should be 120hz, no matter what, only remains to sync with glasses somehow, and i dont think 120hz projectors are any more smarter than 120hz dumb displays regarding that
also, doing 120hz pageflip with BLC and ati assist would make e-dims work perfectly, but youre not doing that atm...

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crash27
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Joined: 04 Mar 2010
Posts: 938
Location: Newmarket ON. Canada

PostPosted: March 31, 2010, 10:44:54 AM    Post subject: Reply with quote

rajkosto wrote:
exactly my question, if you are using ATI pageflip mode, then it should be 120hz, no matter what, only remains to sync with glasses somehow, and i dont think 120hz projectors are any more smarter than 120hz dumb displays regarding that
also, doing 120hz pageflip with BLC and ati assist would make e-dims work perfectly, but youre not doing that atm...


The new dlp 120hz projectors have a thing called dlp-link and the right glasses synk right to the projector I am useing reald ce5 but xpand 102 are cheaper this is also used for some new 3d tv's.
Optima hd66 and acer h5360 have this feature.

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II ARROWS
Top Contributor


Joined: 22 Dec 2009
Posts: 300
Location: Italy

PostPosted: March 31, 2010, 12:49:38 PM    Post subject: Reply with quote

LOL, I was reading the new manual...

"Note! In the latest beta versions of iZ3D Driver there is a highly experimental DirectX 10 support, it is disabled by default but can be enabled by user. It is still in the beta testing and may cause an in-game bugs, unique for DirectX 10."
The last words seem to be a new great functionality! Very Happy
Unique bugs, YEAH! Very Happy
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iondrive
Top Contributor


Joined: 12 Mar 2009
Posts: 197
Location: Chicago

PostPosted: March 31, 2010, 05:07:16 PM    Post subject: various Reply with quote

iZ3D,

Thank you, thank you, thank you.
Thanks for fixing BLC even though I haven't tried it yet. Smile

RAGEdemon, I haven't seen any new posts from you in a long time. Glad you're still around!

120Hz DLP projectors:
Regarding these, these are not just 120Hz, but "3d-ready". Is that correct?
Regarding which glasses can be used: if the display has a standard 3-pin mini-DIN on it, then any standard wireless shutterglasses should work as long as you can plug in the corresponding IR emitter into that jack. Isn't that correct? This mode should not need a dongle, just an IR emitter instead.
Is it correct that these all use some kind of checkerboard format as input?
EDIT: did some research, "no" they don't all use checkerboard as an input format. Some use page-flipping in which case you should just think of them as 120Hz CRTs if you're going to wind up using an E-Dim VGA dongle with it.
Then you'll need your game setup to run at well over 60 fps unless the thing does some kind of double-flashing where it flashes each image twice and just takes a 60Hz input signal.

60Hz DLP projectors:
You can still use some 60/85 Hz DLP projectors by just treating them as a CRT and using ED-Activator or BLC mode with an E-Dim dongle. That means the projector must have a 15 pin VGA input. This is what I do but I get some color mismatch at 85Hz that I need to fix with some timing-adjusting signal-processing hardware except that I can just use 60Hz and it's fine. It turns out that 60Hz on a DLP shows less flicker than on a CRT. Just play in the dark.

iZ3D with a CRT:
these are the shutterglass modes that work for me on a CRT:
1 ) Interlaced with line-blanking from ED-Activator + dongle
2 ) Side-by-side over/under mode with sync-doubling from ED-Activator + dongle
3 ) Simple shutterglass mode with page-flipping from ED-Activator + dongle as long as your game's framerate is well over 1/2 the display refresh rate. Occasional eye-swap hotkey usage is required.
4 ) BLC shutterglass mode with E-Dim dongle. no ED-Activator required and no eye-swapping needed to resync glasses after sync loss. You still need your game's framerate to be well over 1/2 the display refresh rate.

Tips: for 3 and 4 above, shut off antialiasing. That's the biggest help you'll get. Other than that, you can decrease the visibility distance in your game but I haven't needed that yet. Put together a 3GHz system with 2GB 800MHz DDR2 ram in dual-channel mode and a geForce 8800GTX or better and you will be able to play well over 100 DirectX 9 games.

--- iondrive ---
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BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 4464
Location: Airplane

PostPosted: March 31, 2010, 11:01:07 PM    Post subject: Reply with quote

to mimix: thank you for your proposal - I'll send you updated files. Regarding license - could you please contact us via info at iz3d dot com - Welder will help you

to RAGEdemon: definitely not - DX9 and DX8 have old architecture and we'll start rewrite them after and partially in parallel with final 1.11 release

to mirak and rajkosto: technically difference is very small, but we also have some corporate limitation I hope to disclose soon. BTW, could give PM me your CRT name (model) and EDID (diag report would be fine) - I'll check may be we can do it for CRT, but not LCD now

to II ARROWS: new architecture, unique bugs Smile

to iondrive: we use 120Hz 3D to prevent misunderstanding - you know marketing guys - they use "3D Ready" even for new tea pots right now Smile

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