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Posted: October 21, 2009, 09:08:29 AM Post subject: Support for Nvidia shutter glasses.
Hi! Have you guys got any plans for including support for Nvidia's shutter glasses in the future? Seeing as Nvidia has locked their drivers to their graphics cards, supporting their glasses in your driver would open up a whole market for your driver - some people, like myself, like their HD 5870's and would like to get a 120HZ screen and those shutter glasses.
I've tried the demo of your driver in side by side mode with left and right reversed which makes it possible to play "cross-eyed" and I'm completely sold on 3d gameplay, however having read lots of reviews and user opinions, the shutter glasses seem to be a better technology at the moment... I'm sure there are lots of others who would buy your driver if they could use it with Nvidia's glasses.
Joined: 07 Oct 2005 Posts: 3563 Location: Airplane
Posted: October 22, 2009, 12:08:42 AM Post subject:
Hi, FK!
There are certain corporate limitation I have to discuss this issue, but what I can say is that news about AI users shutter support will come very soon Sorry about limitation to share more information atm _________________ Who is John Galt?
Joined: 11 Feb 2009 Posts: 108 Location: Sofia, Bulgaria
Posted: October 31, 2009, 05:17:55 AM Post subject:
Hi, BlackQ
Sorry about the dumb question but what does "AI" mean?
Is it related to users with old eDim.-like shutter glasses (and CRT monitors)?
And will this support be integrated in the upcoming release (that brings AA to ATI cards)?
I hope your limitations does not stop you to answer these particular questions (at least some of them) .
Thanks
Posted: October 31, 2009, 06:25:20 AM Post subject:
Zerofool wrote:
Hi, BlackQ
Sorry about the dumb question but what does "AI" mean?
Is it related to users with old eDim.-like shutter glasses (and CRT monitors)?
And will this support be integrated in the upcoming release (that brings AA to ATI cards)?
I hope your limitations does not stop you to answer these particular questions (at least some of them) .
Thanks
maybe he meant just "ALL users shutterglasses support" - that would make contextual sense. I googled "AI shutterglasses" and the first result was this thread. _________________
Posted: December 27, 2009, 03:29:17 PM Post subject:
I would guess that you could drive the glasses with a standard ir blaster or something similar.
Or drive other non nvidia shutter glasses.
Cant see nvidia giving up their unique selling point.
Posted: December 28, 2009, 06:26:24 AM Post subject:
mobies wrote:
I would guess that you could drive the glasses with a standard ir blaster or something similar.
Nvidia used other signals, most probably. So some research and develop should be needed for this.
Quote:
Or drive other non nvidia shutter glasses.
Nvidia have made good stereo drivers, but non-nvidia shutterglasses do not work with them. Plus, I do not know other similarily good and not outpriced shutterglasses.
Posted: December 29, 2009, 01:54:22 AM Post subject:
200$ is too much for a pair of lcds and a usb controller...
you can emulate it with a pair of old revelators/edimentionals which are like 20$ and a programmable usb microcontroller, in fact i intend to do this in the near future and release schematics/source/whatever is needed to make it
Joined: 07 Oct 2005 Posts: 3563 Location: Airplane
Posted: January 09, 2010, 08:18:25 AM Post subject:
let clarify your question:
"nVidia 3d shutter glasses support" or "shutter output support on nVidia GPU" - these are two different things - and difference is big _________________ Who is John Galt?
Posted: August 04, 2010, 09:44:21 AM Post subject:
I just bought the Beta 120Hz shutter license.
I use a Nvidia 480 card and the nvidia Glasses / IR , is there a way to make it work ? _________________ IZ3D 22" Stereo Monitor
Gigabyte X58A-UD7
CoreI7 X 980 3G3@4Ghz
12Go RAM DDR3
Nvidia 2XGTX480 1,5Go
Windows 7 64bit
Forceware 258.96
Thermalright 1500W
Posted: August 04, 2010, 10:05:33 AM Post subject:
The problem is the nvidia emitter that's driven by the usb.. They made it exclusively for their cards, drivers and system. There's probably a way to access both eye views using the nvidia stereoapi but my guess it'll be a slow and buggy process. _________________