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Author Topic:  Support for Nvidia shutter glasses.
FK



Joined: 21 Oct 2009
Posts: 1

PostPosted: October 21, 2009, 09:08:29 AM    Post subject: Support for Nvidia shutter glasses. Reply with quote

Hi! Have you guys got any plans for including support for Nvidia's shutter glasses in the future? Seeing as Nvidia has locked their drivers to their graphics cards, supporting their glasses in your driver would open up a whole market for your driver - some people, like myself, like their HD 5870's and would like to get a 120HZ screen and those shutter glasses.

I've tried the demo of your driver in side by side mode with left and right reversed which makes it possible to play "cross-eyed" and I'm completely sold on 3d gameplay, however having read lots of reviews and user opinions, the shutter glasses seem to be a better technology at the moment... I'm sure there are lots of others who would buy your driver if they could use it with Nvidia's glasses.
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BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3563
Location: Airplane

PostPosted: October 22, 2009, 12:08:42 AM    Post subject: Reply with quote

Hi, FK!

There are certain corporate limitation I have to discuss this issue, but what I can say is that news about AI users shutter support will come very soon Wink Sorry about limitation to share more information atm

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Zerofool
Silver User


Joined: 11 Feb 2009
Posts: 108
Location: Sofia, Bulgaria

PostPosted: October 31, 2009, 05:17:55 AM    Post subject: Reply with quote

Hi, BlackQ

Sorry about the dumb question but what does "AI" mean?
Is it related to users with old eDim.-like shutter glasses (and CRT monitors)?
And will this support be integrated in the upcoming release (that brings AA to ATI cards)?
I hope your limitations does not stop you to answer these particular questions (at least some of them) Smile.
Thanks
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yuriythebest
Top Contributor


Joined: 16 Mar 2008
Posts: 1318

PostPosted: October 31, 2009, 06:25:20 AM    Post subject: Reply with quote

Zerofool wrote:
Hi, BlackQ

Sorry about the dumb question but what does "AI" mean?
Is it related to users with old eDim.-like shutter glasses (and CRT monitors)?
And will this support be integrated in the upcoming release (that brings AA to ATI cards)?
I hope your limitations does not stop you to answer these particular questions (at least some of them) Smile.
Thanks


maybe he meant just "ALL users shutterglasses support" - that would make contextual sense. I googled "AI shutterglasses" and the first result was this thread.

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Dragon
iZ3D Developer


Joined: 31 Oct 2007
Posts: 351

PostPosted: October 31, 2009, 08:17:56 AM    Post subject: Reply with quote

Zerofool wrote:
Sorry about the dumb question but what does "AI" mean?

ATI users

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Zerofool
Silver User


Joined: 11 Feb 2009
Posts: 108
Location: Sofia, Bulgaria

PostPosted: October 31, 2009, 05:43:26 PM    Post subject: Reply with quote

Dragon, thanks for clearing that up.
I guess I'll be staying in the ATI camp for now Smile.
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BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3563
Location: Airplane

PostPosted: November 03, 2009, 12:20:29 AM    Post subject: Reply with quote

sorry for typo Smile
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Nekto



Joined: 21 Nov 2009
Posts: 6

PostPosted: December 25, 2009, 09:48:25 AM    Post subject: Reply with quote

Would be good to see here an approximate time when nvidia's shutters will be supported by iZ3D drivers: 3 years, 1 year, 6 monthes, 3 monthes, etc.
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rajkosto
Top Contributor


Joined: 03 Sep 2009
Posts: 499

PostPosted: December 25, 2009, 01:28:41 PM    Post subject: Reply with quote

when nvidia releases the USB pyramid ioctl specs and other hardware datasheets and allows anyone to make applications that interface with it ?
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mobies



Joined: 23 Nov 2009
Posts: 3

PostPosted: December 27, 2009, 03:29:17 PM    Post subject: Reply with quote

I would guess that you could drive the glasses with a standard ir blaster or something similar.
Or drive other non nvidia shutter glasses.
Cant see nvidia giving up their unique selling point.
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Nekto



Joined: 21 Nov 2009
Posts: 6

PostPosted: December 28, 2009, 06:26:24 AM    Post subject: Reply with quote

mobies wrote:
I would guess that you could drive the glasses with a standard ir blaster or something similar.


Nvidia used other signals, most probably. So some research and develop should be needed for this.

Quote:
Or drive other non nvidia shutter glasses.


Nvidia have made good stereo drivers, but non-nvidia shutterglasses do not work with them. Plus, I do not know other similarily good and not outpriced shutterglasses.
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rajkosto
Top Contributor


Joined: 03 Sep 2009
Posts: 499

PostPosted: December 29, 2009, 01:54:22 AM    Post subject: Reply with quote

200$ is too much for a pair of lcds and a usb controller...
you can emulate it with a pair of old revelators/edimentionals which are like 20$ and a programmable usb microcontroller, in fact i intend to do this in the near future and release schematics/source/whatever is needed to make it
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BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3563
Location: Airplane

PostPosted: January 09, 2010, 08:18:25 AM    Post subject: Reply with quote

let clarify your question:

"nVidia 3d shutter glasses support" or "shutter output support on nVidia GPU" - these are two different things - and difference is big Smile

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ptalamo
Silver User


Joined: 03 May 2008
Posts: 114

PostPosted: August 04, 2010, 09:44:21 AM    Post subject: Reply with quote

I just bought the Beta 120Hz shutter license.

I use a Nvidia 480 card and the nvidia Glasses / IR , is there a way to make it work ?

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Likay
Top Contributor


Joined: 30 Jan 2008
Posts: 707
Location: Sweden

PostPosted: August 04, 2010, 10:05:33 AM    Post subject: Reply with quote

The problem is the nvidia emitter that's driven by the usb.. They made it exclusively for their cards, drivers and system. There's probably a way to access both eye views using the nvidia stereoapi but my guess it'll be a slow and buggy process.
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