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Author Topic:  [beta4] Hunting UT3 little bugs
BlackShark
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Joined: 12 Jul 2008
Posts: 717
Location: Montpellier, France

PostPosted: October 21, 2008, 03:26:35 AM    Post subject: [beta4] Hunting UT3 little bugs Reply with quote

Ut3 works in anaglyph mode and looks gorgeous !
But it refuses to start in Shutter or interlaced mode
Haven't tested any other modes.
UT3.exe closes silently when the main game launches (right after the splash/loading image closes)


I have also noticed many small graphical glitches in UT3. Most of them are well hidden in Epic's maps but sometimes they show up fullscreen when playing user made custom maps.

Screenshots incoming.


Last edited by BlackShark on October 21, 2008, 07:27:11 AM; edited 3 times in total
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yuriythebest
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Joined: 16 Mar 2008
Posts: 1320

PostPosted: October 21, 2008, 06:10:37 AM    Post subject: Reply with quote

works perfectly in iz3d mode- even in non-native resolution. I use 800*600 since my video card is not that powerful.
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BlackShark
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Joined: 12 Jul 2008
Posts: 717
Location: Montpellier, France

PostPosted: October 21, 2008, 06:26:53 AM    Post subject: Reply with quote

Here is the 1st bug : (iz3d anaglyph mode, left shift mode)

DM-Yard-SE
Link to download the map : http://utforums.epicgames.com/showthread.php?t=595680

Looks similar on an other map.


DM-Shrift
Link to download the map : http://utforums.epicgames.com/showthread.php?t=615661&highlight=dm-shrift

Same map, different bug, look at the white little reflections on the ceiling.
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BlackShark
Top Contributor


Joined: 12 Jul 2008
Posts: 717
Location: Montpellier, France

PostPosted: October 26, 2008, 06:55:36 AM    Post subject: Reply with quote

Added a few other bugs found :
Official map : DM Sanctuary
an issue with these flare effects


Shadow issues, not looking right again and again and again (all maps)


This water material is used in many maps, both official and custom.
There's an issue with objects in front of this material.
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BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: October 26, 2008, 10:08:52 PM    Post subject: Reply with quote

what camera separation mode do you use - symmetric? it looks shifted and this is the reason why I'm asking

shadows .... Sad yes - waiting for next architecture...

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