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Author Topic:  1.09 BETA SHUTTER and MARKING
BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: October 15, 2008, 12:29:29 PM    Post subject: Reply with quote

we did it!!!! kernel bug is fixed.....
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chrisjarram
Bronze User


Joined: 20 Aug 2008
Posts: 57

PostPosted: October 16, 2008, 04:19:53 AM    Post subject: Reply with quote

BlackQ wrote:
we did it!!!! kernel bug is fixed.....


Awesome! Smile

Do you have an updated example xml file for the marker specs? Will try and test with stereoenabler later...

Cheers,
Chris.
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Nobsi
Top Contributor


Joined: 22 Nov 2007
Posts: 265

PostPosted: October 23, 2008, 11:46:16 PM    Post subject: Reply with quote

What is the current state of this issue.

- Do shutters now work reliably at a certain refresh rate if the graphic card is fast enough?

- Does the stereographics BLC enabler work with last beta?
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BlackQ
Chief Annoying Officer


Joined: 07 Oct 2005
Posts: 3573
Location: Airplane

PostPosted: October 24, 2008, 02:19:43 AM    Post subject: Reply with quote

Hi, Nobsi!

Shutter works for many people if fps is above the refresh rate (60), but there are some exception still

BLC is availble as one of marking possibility through XML file - to have BLC you need to put this to XML

<!--Frame marking specification xml example -->
<FrameMarkingSpec version="0.3" NumberOfMarkedLines="1">
<LineFormat ColorFormat="r8g8b8_hex" NumberOfMarks="1" InverseAxisYDirection ="1" ScaleToFrame = "1" ScaleFactor = "1.0">
<LeftFrameMarks>
<Mark0> 0000FF 0000FF 0000FF 000000 </Mark0>
</LeftFrameMarks>
<RightFrameMarks>
<Mark0> 0000FF 000000 000000 000000 </Mark0>
</RightFrameMarks>
</LineFormat>
</FrameMarkingSpec>

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