Author
Topic: 1.09 BETA SHUTTER and MARKING
BlackQ Chief Annoying Officer Joined: 07 Oct 2005 Posts: 3573 Location: Airplane
Posted: October 15, 2008, 12:29:29 PM Post subject:
we did it!!!! kernel bug is fixed.....
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chrisjarram Bronze User Joined: 20 Aug 2008 Posts: 57
Posted: October 16, 2008, 04:19:53 AM Post subject:
BlackQ wrote: we did it!!!! kernel bug is fixed.....
Awesome!
Do you have an updated example xml file for the marker specs? Will try and test with stereoenabler later...
Cheers,
Chris.
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Nobsi Top Contributor Joined: 22 Nov 2007 Posts: 265
Posted: October 23, 2008, 11:46:16 PM Post subject:
What is the current state of this issue.
- Do shutters now work reliably at a certain refresh rate if the graphic card is fast enough?
- Does the stereographics BLC enabler work with last beta?
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BlackQ Chief Annoying Officer Joined: 07 Oct 2005 Posts: 3573 Location: Airplane
Posted: October 24, 2008, 02:19:43 AM Post subject:
Hi, Nobsi!
Shutter works for many people if fps is above the refresh rate (60), but there are some exception still
BLC is availble as one of marking possibility through XML file - to have BLC you need to put this to XML
<!--Frame marking specification xml example -->
<FrameMarkingSpec version="0.3" NumberOfMarkedLines="1">
<LineFormat ColorFormat="r8g8b8_hex" NumberOfMarks="1" InverseAxisYDirection ="1" ScaleToFrame = "1" ScaleFactor = "1.0">
<LeftFrameMarks>
<Mark0> 0000FF 0000FF 0000FF 000000 </Mark0>
</LeftFrameMarks>
<RightFrameMarks>
<Mark0> 0000FF 000000 000000 000000 </Mark0>
</RightFrameMarks>
</LineFormat>
</FrameMarkingSpec> _________________ Who is John Galt?
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