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Author Topic:  Quake 3
Canning



Joined: 19 Jul 2010
Posts: 12

PostPosted: July 19, 2010, 07:27:33 PM    Post subject: Quake 3 Reply with quote

I am interested in getting Quake 3 working in 3d.

How do i go about this?

I have downloaded and installed the driver package.

Where to from here? I have a VR920 headset.

thanks

Canning
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WheatstoneHolmes



Joined: 01 Jun 2010
Posts: 14

PostPosted: July 20, 2010, 12:55:36 PM    Post subject: Reply with quote

If I'm not mistaken Q3 doesn't use DirectX and won't work with iZ3D drivers yet.
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ZalmoxisX
Silver User


Joined: 25 Nov 2009
Posts: 148
Location: Pheonix, AZ

PostPosted: July 20, 2010, 02:20:16 PM    Post subject: Reply with quote

I thought Quake 3 is supported, but maybe it is not supported by the VR920 headset. I have no idea how iZ3D and the VR920 headset work together.
http://www.iz3d.com/compatible#qt
Do other games work for you? What OS are you using? I thought I read somewhere that some problems with the VR920 is with its drivers with newer versions of windows and iZ3D can't do much about that.
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Canning



Joined: 19 Jul 2010
Posts: 12

PostPosted: July 20, 2010, 04:02:55 PM    Post subject: Reply with quote

Quake 3 is on the supported list...

Could this help it to work?

http://devilmaster.altervista.org/gldirect.html
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Likay
Top Contributor


Joined: 30 Jan 2008
Posts: 712
Location: Sweden

PostPosted: July 25, 2010, 04:16:22 AM    Post subject: Reply with quote

Either that or trying to configure q3 to use opengl quadbuffered mode (which i think q3 supports). Then run the iz3d driver with quadbuffered enabled.
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Canning



Joined: 19 Jul 2010
Posts: 12

PostPosted: July 25, 2010, 04:06:46 PM    Post subject: Reply with quote

Quote:
opengl quadbuffered mode


How do I go about setting it up in Q3?
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Likay
Top Contributor


Joined: 30 Jan 2008
Posts: 712
Location: Sweden

PostPosted: July 25, 2010, 11:29:40 PM    Post subject: Reply with quote

From mtbs3d: http://www.mtbs3d.com/phpBB/viewtopic.php?f=104&t=1454&start=14
BlackQ wrote:
for Quake III Arena: go to console and type r_stereo 1 or r stereo 1 - I'm not sure 100% - may be Dragon will help - but sorry we found one more small bug in OpenGL - correcting now

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gravity360
Silver User


Joined: 07 Dec 2008
Posts: 147
Location: Clovis New Mexico

PostPosted: July 29, 2010, 08:34:13 PM    Post subject: Reply with quote

OK first off if your using an ATI card you'll need to use emulated buffer. If you look I posted an entire forum on how to get Q3 working because i am a RA3 nut. there's nothing better than watching rockets come flying out at you when your bouncing all over the map Razz That and because ATI offered no OpenGL quadbuffer modes. But once again find my old post here on the iz3d forums and it will help you get it working on all opengl games. enjoy
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Canning



Joined: 19 Jul 2010
Posts: 12

PostPosted: August 04, 2010, 11:42:20 PM    Post subject: Reply with quote

I get an error: GLW_StartOpenGL() - could not load OpenGL subsystem if i set r_stereo "1"

How can i fix this?

thanks
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