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Joined: 25 Nov 2009 Posts: 148 Location: Pheonix, AZ
Posted: July 20, 2010, 02:20:16 PM Post subject:
I thought Quake 3 is supported, but maybe it is not supported by the VR920 headset. I have no idea how iZ3D and the VR920 headset work together.
http://www.iz3d.com/compatible#qt
Do other games work for you? What OS are you using? I thought I read somewhere that some problems with the VR920 is with its drivers with newer versions of windows and iZ3D can't do much about that.
Either that or trying to configure q3 to use opengl quadbuffered mode (which i think q3 supports). Then run the iz3d driver with quadbuffered enabled. _________________
for Quake III Arena: go to console and type r_stereo 1 or r stereo 1 - I'm not sure 100% - may be Dragon will help - but sorry we found one more small bug in OpenGL - correcting now
Joined: 07 Dec 2008 Posts: 147 Location: Clovis New Mexico
Posted: July 29, 2010, 08:34:13 PM Post subject:
OK first off if your using an ATI card you'll need to use emulated buffer. If you look I posted an entire forum on how to get Q3 working because i am a RA3 nut. there's nothing better than watching rockets come flying out at you when your bouncing all over the map That and because ATI offered no OpenGL quadbuffer modes. But once again find my old post here on the iz3d forums and it will help you get it working on all opengl games. enjoy